To be frank, I haven’t been paying much attention to the Mattycollector subscription drive this year. Last year, I did a fair bit of agonizing over Club Eternia before re-upping very late in the game. Sure, I chuckled a bit and wondered what was behind Mattel’s announcement that they would *limit* subscriptions for 2015 – but I still waited to see Mattel’s 1st quarter selections for Club Eternia, then subscribed without much further thought.
So it was somewhat of a surprise to see the subscription drama starting to unfold just like it did last year – with an impassioned plea from Toy Guru followed by a confirmation from the Four Horsemen along the lines of “hey, this isn’t a marketing ploy – it’s real.” To state the obvious, this is not good news for Mattycollector. And it begs the question if the collector-oriented site will follow Masters of the Universe Classics into the sunset after 2015.
» There’s more… click to continue reading Soapbox Sunday: Mattycollector to Close Doors after 2015?
This holiday season, I’ve found myself playing a fair amount of Marvel Heroes, the action RPG from Gazillion Entertainment. I was a big fan of the earlier Diablo games (not so much Diablo 3), and the team behind the first two games drove the development of this one. As such, the game may look a bit “classic” but the non-stop action coupled with the Marvel lore makes it a very fun experience.
Before I started playing, I wondered about what it would be like, since as a player, you are limited to choosing from the roster of Marvel heroes in the game (versus designing your own hero, like in many other RPGs). But with a steady release of new playable characters, it’s not all a bunch of Wolverines running around. Which brings me to my point – of *all* the playable characters (and a fair amount of villains in the game), there’s only one who doesn’t have an accompanying action figure in Marvel Legends – Squirrel Girl. It’s time for Hasbro to step up to the plate and make her!
» There’s more… click to continue reading My X-Mas Wish – Hasbro, Make a Marvel Legends Squirrel Girl Already!
Hope you had a good Halloween! Here’s some treats from the gang at Mattel.
1) With regards to 2014 / 2015, you’ve said that since there are two Snake Men left it’s likely to see them split across the two years. Does the same kind of rationale apply to Stridor and Night Stalker? Or is there too much tooling to consider them in the “big hitters” category that qualify for the next two years?
Our goal for 2014-2015 is to release all of the basic figures. How many beast or vehicles released has yet to be announced. We can tell you the more tooling a beast or vehicle has the less likely it will be released ?(unless a basic vintage figure like “Gwildor” etc.. which we will prioritize).
» There’s more… click to continue reading Ask Matty Q&A for 11/1
Last week, I suggested that Mattel is making a mistake by choosing the “bound” or “jail-suit” version of Doomsday for its San Diego Comic-Con exclusive next year. To summarize, I put forth that most people would prefer the “unleashed” version of the monster that killed Superman, and that with 2014 being the swan song for DC Universe Classics, going out on a whimper would be a disappointment to fans and Mattel alike.
And then I put it to you and asked which Doomsday would you prefer. So far, a couple hundred of you voted, and I’ve taken a look at the results – are any surprises in store?
» There’s more… click to continue reading Soapbox Sunday: Doomsday Unleashed vs Bound – By the Numbers (Yours)
If you’re a toy fan, even if you don’t know his name, you’re probably a fan of his work. Dave Cortes started his professional career at McFarlane, but soon went independent. I first became a fan when he worked with Toy Biz on Marvel Legends, but his work on the Mezco Hellboy lines is still the tops.
One of his recent projects is on the Dream statue commemorating Neil Gaiman’s return to the character. Dave talks about sculpting, including the transition to digital from traditional clay sculpting. Be sure to check out the full interview with Dave Cortes.
For those of us who are unfamiliar with the process of sculpting a collectible like this, can you give us a quick rundown? How does it generally work?
When starting a new project, I’m first given artwork, either concept or control art depending on whether it is a statue or articulated figure. I usually take reference photos for the projects, which means I’ll be dressing up one of my friends to shoot 360 images of them in a pose to get clothing detail and wrinkles which will make the whole modeling process go quicker. Then at some point I deviate from all reference and just do my own thing. About three weeks later we have something that everyone is happy with, then the model is prepped for 3D printing and the rest is out of my hands.
Do you miss sculpting traditionally or have you completely adapted to the digital medium?
I do miss traditional, but still get to do some here and there. I teach a traditional clay class as well as digital sculpting at SVA (School of Visual Arts), so I at least get to sculpt every fall with the students. Digital modeling is a great tool for the professional industry. There are many benefits to working digitally, so I will always suggest doing projects digitally for the companies I work for. At this point, I also favor the medium for my own work. I can work much quicker. But I do feel that my sixteen years sculpting in clay made the transition to digital easier, so I suggest some clay sculpting for every digital sculptor.
via Dreaming in Three Dimensions: An Interview with Dave Cortes | DC Comics.